Giardiniblog Wii Backup Manager Tutorial
Tired of bad DVD burns? Wii laser die out on you? Want to rip Wii games directly from your Wii's dvd to your hard drive? This instructable is perfect for you! With this instructable, you will be able to play all your favorite Wii games on your Wii from a usb stick or usb hard drive! Hardware requirements: Wii 3.4 or earlier Wii firmware Large usb stick or usb external usb hard drive.
Computer with usb ports Software requirements: (OPTIONAL:.) ###DISCLAIMER: I am not the author of these program, I am not responsible for any damage you make to your Wii, computer, yourself, other people around you, your dog, you get the picture. The programs are only for playing backups of games you already own.###. This next step explains how to load a Wii ISO to you usb device. The first step is to get a Wii iso backup file. (I can't tell you where.) Plug in your usb device in your computer. Click on the WBFS Manager 2.5 icon on your desktop. A new scree n will open.
Giardiniblog Wii Backup Manager Tutorial Free
Use the drop-down tab under 'Edit' in the upper left corner to choose your usb device drive letter. (WARNING: Be very careful not to format your hard drive! Make sure you're drive number is right!) Now click format to delete the contents on your USB device and change the format to WBFS. (Note: You will not be able to use the USB drive only to store Wii isos because the computer operating system doesn't recognize the WBFS format). After you're done formatting click the 'Load button to load the contents of your USB device. Click the 'Browse' button in the lower right corner to open a new window, locate your Wii ISO, click it, and click 'Open' in the lower right corner. It will take a few seconds to load.
Wii Backup Manager. Use the button in the dialog to browse for the folder just as before.Changed: Only one instance of WBM is allowed to run from the same folder at any time. It's still possible to run multiple instances as long as they're not in the same folder. The main reason for this is that the database can't be shared between instances. Java Project Tutorial - Make Login and Register Form Step by Step Using NetBeans And MySQL Database - Duration: 3:43:32. 1BestCsharp blog Recommended for you. Copertine album homebrew channel da usb loader gx Musicali usb loader copertine wii le con backup manager. Seguimi via email Date il tempo che tutte le cover vengono caricate e appena finisce clickando su un titolo vedrete l’immagine della cover di lato a sinistra 3.
You should see it in the right half of the WBFS Manager window. Hover your mouse over it to see it's game cover. Now click 'Add to Device' to compress your Wii ISO and add it to your usb device.
It will take about 5 minutes to upload the file to a usb device. After it's done, either close the program and take your usb device out of your computer and go to the next step, or add more games to your usb device. This next step will explain how to usb loader on your Wii. Before you can install usb loader to your Wii you first need the files in your SD card. Unrar the usb hack rar file with Winrar or 7-Zip and copy the contents of the 'Copy contents to root' folder to the root of your SD card. Pretty self explanatory.
If you get a window asking you to merge folders click yes. Now comes the tricky part.

(Optional: You can also download the covers for the games. The reason I say it's optional is because it contains over 1300 game covers and will occupy 100 MB in your SD card. But it's convenient to have so you don't have to squint to read the game text on the tv. Just download it, uncompress the Covers zip file with 7-ZIP and drag the covers folder to the usb-loader folder in the root on your SD card. You will get a prompt to merge folders and click yes ) Remove any Gamecube memory cars and Gamecube controllers from the Wii.
Insert the SD card into your Wii, turn the Wii on and go to the Homebrew channel. Click on 'cIOS36rev10' and click load. The screen will go black for a second and you will then be in the cIOS36rev10 installer.
Use the directional arrows to choose WAD installation and click A. After a few minutes it will have completed the installation of cIOS rev 10. Now, restart your wii, go back to the Homebrew channel, and go to Wad Manager 1.3 and click load. Choose the SD card, press A, then choose the WAD 'USBLoadermodBrisma.wad' and press the + button on your Wii remote. After a few moments it will have completed installing the USB channel.
Press 'HOME' on your Wii remote to restart your Wii. This step will explain how to install the usb loader channel to your Wii menu. First go to the homebrew channel then load the WAD manager. The screen will go green for a second and you will see a disclaimer on the screen. Press 'A' on your Wii remote to continue. Use your left and right directional arrows on your Wii remote to select SD card. Now you will see a USBLoadermodBrisma WAD file.
Use the down key to select it and press '+' on your Wii remote to install it. After it finishes installing, press your HOME button te restart the Wii. On your Wii menu there should be a new channel called usb loader channel. In this next step I will explain how to use your new Channel, and how you can play your games on it. First, plug your usb device into your Wii usb slot and start the USB loader channel. Here are the controls for the USB loader channel: '+' button: Lets you install a game.
(I haven't figured out how this works.) '-' button: Lets you delete a game. 'A' button: Lets you select and start a game. 'B' button: Lets you go back to menu if you choose the wrong game.
'1' button: Forces the game to play in PAL mode. '2' button: Forces the game to play in NTSC mode. Next, use the left and right directional arrows to choose 'USB mass storage device', and click A. It will load all the games on your USB drive and if you downloaded the covers it will show you their cover. Use the up and down directional arrows and press 'A' to choose your game. Press 'A' again to load your game and press 'A' one last time to play your game.
If you have any problems just ask it in the comments below. I finally had the time to write the solutions to some Wii error codes. If at any time you Wii spits an error code at you, here two of the most common errors, and their solutions. Common error codes and solutions: Error Code:ret= -1 Cause:You are missing a Cios (249, 222 or something like that) Solution: Install Cios 249 or 222, or whatever cios is needed by the usb loader you are using. Error Code:ret= -2011 Cause: A signing bug that allowed the execution of code was patched by /nintendo is system menu 4.0 and higher. Solution: Run trucha bug restorer to restore the exploit on your Wii.
For the errors that I didn't bother to write down, here is a list of common Wii errors and their solutions: Always remember, THE HOMEBREW CHANNEL IS FREE. You can use this instead. I had the same issue, and used it and it worked out fine. Before you can use it (as suggested in this instructable), you need to install this as well: which i didnt quite understand how to do from this instructable, but this video on YouTube walked me through the process and it now works. AND as a follow up, you may find that many of the wii games you'd like to use have a.wbfs extension, not.iso. If so this video shows you how to use those, and doesn't need 'WBFS Manager' at all, but uses a different tool, 'Wii Backup Manager' Wii Backup Manager: Note that when I went to download this in Chrome, Chrome wouldn't let me use it, as it said the site had malware in the past, which I don't doubt. I downloaded the file in Firefox, and scanned it it seemed ok, but fyi;-).
. Fixed: The database 'convert to internal format'freezes at 0.56% with the latest GameTDB database. A simple typocaused the bug that really should've shown up before.
Changed: Update link to WUpload has been removed fromthe app, replaced with a link to the WBM website. Added: New features for the export templates that allowcreating a multiple column table. See the ncwbfsstyle template.
'Entrystep' = how many entries to output between the Entry header andEntry footer. Fixed: The database list wasn't refreshed afterchanging the settings. Title colours etc.
Fixed: After recent tests trying to get Direct3Dworking with Win64, I accidentally got the OpenGL and Direct3Drenderers mixed up. Fixed: Resetting the Original title colour in thesettings dialog made it green instead of blue. That bug must'veexisted from day one. Added: Menu item on drive pages, 'Tools-FAT32/NTFS-Repair WBFS files'. This will fix most problems that cause games to show as invalid in WBM. For example, the corrupt WBFS header caused by the renaming bug below and also WBFS files that haven't been trimmed correctly.
Added: 'Tools-WBFS-Recovery mode' now also works with WBFS files. If you have invalid entries in the list, this will allow you to transfer the games to another drive or ISO/CISO which will repair them. Fixed: A serious issue with title renaming that caused corrupt WBFS files. By not rewriting the WBFS header when renaming the title, it removes the possibility of the header getting corrupt. It doesn't need rewritten anyway, so the code shouldn't have been there. Fixed: In WIndows XP, the visual styles cause the files list to turn black.
Fixed: When I made some changes from WiiTDB to GameTDB, I missed the titles colour entry in the setting dialog. Because it used WiiTDB and the code expected GameTDB, the colour couldn't be edited. Fixed: Because I was working on new features, The cover display wasn't working correctly in unreleased test builds. Anyone that was testing should update. Fixed: The Labels in the about box and splash screen weren't transparent in XP. This was a bug in Delphi. I had to manually add 'Transparent = true' to the label properties in the dfm file because the default value wasn't being applied as it should.
Fixed: When loading an invalid file via 'add files' or 'add folder', the error was shown in the progress panel's mini log, but the details weren't in the main log. This made it impossible to tell why the game wasn't loaded. Fixed: Trying to add a Wii ISO to the files list where the partition table was invalid would cause the thread to terminate early.
Any games in the queue after the broken one wouldn't be loaded. Fixed: I missed a couple of invalid typecasts in the Win64 code that caused WBFS split files not to work. Both reading and writing were broken when the split was reached. Fixed: Database filter dialog wasn't translated correctly when setting the language. Fixed: 'New language file' function was adding all the database filters to the new file. All the developer/publisher names etc. Changed: Win32 and Win64 versions are released in the same package.
Use whatever one you want. Fixed: The Game info vertical splitter (resizer) wasn't repositioned when setting position if the game info panel. It seemed like it wasn't there, but it was just in the wrong place. Added: Visual styles. Select any of the available styles in the Options-Visual Styles menu. Fixed: Various title edit/display issues. Using enter or escape caused an AV when editing titles.
The custom titles now override the WiiTDB ones etc. Loads of little changes to make it work how it should've. Fixed: SNEEK format, main.dol is now identical to wit instead of having trailing junk data like DiscEx. Fixed: OpenGL renderer now works in Win64 and Direct3D was removed.
Added: Native Win64 version now available. Fixed: Another little bug in the SHA-1 hash check and SNEEK format. These should be 100% working now. Changed: The 'Jobs' tab in the settings dialog is now 'Downloads'. Added: General option, 'Verify SHA-1 during SNEEK transfers'. Transfers are slower when enabled, but it verifies that the data is OK. Added: Convert/extract games to SNEEK format.
See the transfer menu on each page. Consider this feature to be beta since I don't have any way to play test it. I have compared the output with DiscEx and everything is identical. If you use it, please let me know your results. Fixed: 'Disable All' in the database filter dialog didn't disable the language filter.
Fixed: SHA-1 hash check failed when the game contained large files because the whole file was read into memory. Allocating memory for these large files would fail and the error wasn't logged either. Now a 1MB buffer is used to read the files in small chunks.
Fixed: ISO-ISO transfers were writing all partition data, which made the resulting sparse ISO the same size as when not removing any partitions. Fixed: The language database filter wasn't working correctly.
Fixed: An oversight with the default cover URLs. I set them to www.gametdb.com, instead of art.gametdb.com. No need to update from build 64, just edit the cover URLs in the settings dialog. Fixed: Various little improvements and fixes here and there. Added: A splash screen, because the load time has increased slightly, mainly due to loading the database at startup. The check for updates happens while the splash screen is visible now too. Changed: WiiTDB is now GameTDB.
All cover URLs etc. Have been changed. Added: WiiTDB xml support. Database browser tab with a basic filter dialog. Synopsis and controller info etc.
Can be shown for games on any of the tabs. Either copy the xml file to the WBM folder or update from the Tools menu on the database tab to start using it. Fixed: Really small WBFS files would show as invalid because some internal values were rounded down to zero instead of up to one.
Fixed: Update check, so it doesn't increment the views counter on filetrip. Sorry about that. Fixed: Feedback, send mail ShellAPI call (when MAPI failed) wasn't working. Fixed: Archive password dialog wasn't shown when adding a folder. Added: SHA-1 hash integrity test.
Any game can be checked for corruption using the internal Wii disc hashes. See Tools-SHA-1-Verify. It's a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything. Fixed: When using some languages, the help menu was covered and the 'New version' label wasn't anchored to the right side. Changed: When sending feedback without attachments, ShellAPI is used instead of MAPI. If the MAPI method fails, you can now send a regular email via ShellAPI and manually attach any files if necessary. Fixed: Attachment settings in the feedback form weren't saved.
Added: A link to the facebook page in the help menu. Changed: Disabled all GameCube related code.
It was unusable anyway. Added: Check for updates. Automatic check on start up and menu item under the help menu. Added: Export template 'HTML table with covers' by Echizen. Added: Option to disable notification sounds.
Some people find the 'ding' annoying. See Options-Settings-General-Misc. Fixed: View-Tabs-Downloads option wasn't applied correctly after restart. Fixed: System drive was visible in the format dialog. Added: Archive password dialog. Entered passwords are stored only for the current session.
Fixed: After an archive was extracted, the usage size wasn't calculated, which caused the ISO to labelled as invalid. Added: Error message when trying to transfer ISOs to anything other than NTFS, since it isn't possible.
Fixed: CISO was broken when removing partitions. Using game partition only. Fixed: Disk cache thrashing that was caused by writing 1 Wii sector at a time, now using 1 WBFS sector again.

The transfer speed should be more stable.Older versions 0.3.8 build 61. Fixed: Sometimes the cover downloads would only download to the cache instead of the configured folders. Changed: Default renderer is software again. Just in case there's any problems initialising OpenGL or Direct3D.
Changed: Export template code. Have a look at my example templates to see the changes and all the valid variables. Now supports multiple pages and covers etc. Added: Option 'Use cover cache'. When disabled, WBM behaves just like the loaders, where you can download missing covers only.
The display will only use covers that already exist too. Added: When a cover can't be downloaded to the cache, the display uses whatever it can find in the cover folders. Fixed: A weird problem on FAT32 when renaming or updating the storage convention.
The 'O' character was somehow classed as the same as 'O'. I'm still not sure why it happened because I can't reproduce it, but now the files and folders are moved in 2 steps. First to a temp location, then to the final location, which avoids any mix ups.
Fixed: The custom titles file was always saved to the app folder instead of the location in the settings. Fixed: After selecting the custom-titles.txt location, the filename was set to titles.txt, instead of custom-titles.txt. Fixed: The path to the disc.info file was wrong when using a custom folder. Fixed: Problems with NPOT textures on systems that don't support it. Added: New variables to use in the paths%APPDRIVE% (eg.
'F:') and%LOCALTEMP% (eg. 'C:UsersfigAppDataLocalTemp'). Fixed: When the WiiFlow config was selected, front covers weren't downloaded to the cache (For display) when the full cover exists.0.3.8 build 60.
fixed: A couple of names in the about box showed as question marks because my source code formatter didn't work with unicode characters. I works as it should now. Fixed: Trailing backslashes are removed from paths in the settings.
Added: Empty or zero sized drives aren't shown in the format dialog. Added: WBFS 'virtual sector size' in format dialog, with a warning that it's not usable until we can get support for it in the cIOS.

Added: Only valid FAT32 cluster sizes are shown in the format dialog. Changed: Default cover images from lustar. Fixed: DVD write speed wasn't read correctly from the Settings.ini. Added: Ignore critical errors with floppy drives, when there's no disk in the drive. Needs tested to make sure I've covered all the places where it can happen.0.3.8 build 59. Fixed: Finally tracked down the duplicate drive bug, when a new drive was inserted. Added: Disc info cache to speed up listing the contents of a 'FAT' drive.
The 'disc.info' file is stored in the WBFS folder. Changed: 'Jobs' tab is now the 'Downloads' tab. Added: All downloaded covers are stored in the cache folder, so it's quicker to sync with different drives/loader configuration etc. Updating is possible too because they're stored by region and type.
Added: Preset cover configuration for popular USB loaders. Simply select the loader and your base cover folder. Certain cover types are disabled for the loader when it doesn't use them.
Changed: Names of the Covers menu items reflect the fact that they also sync the cover folders when the relevant options are set. Added: Cover download functions can also delete files. To sync the cover folders with a drive. Fixed: FAT32 format 'Sectors per FAT' calculation was wrong. Maybe the cause of the problems some people have been experiencing.
Added: Mini log in the format dialog. Everything seen there is also in the main log. Added: FAT32 format checks that were in the original source.
32KB clusters are too large for a 2GB drive. Fixed: NTFS formatting only worked for fixed disks.